DFS Big Game Profiles: Tight End
Having access to the entire player pool in DFS means that on any given day a player can theoretically pick a perfect lineup. In practice though, that virtually never happens, even in massive-field tournaments. The most likely scenario is that the top finisher in a large field might have one or two players that finished tops at their position, with a roster full of other players that performed very well, but not number-one overall.
Because it’s virtually impossible to nail down the top player at each position in a given week, a useful exercise is to build a profile for top players at each position and look for commonalities among those top performers, hopefully giving us a better idea of which stats are really important to target and which ones might be common traps to avoid.
Defining a Top Daily Fantasy Tight End
With just one tight end in play on both FanDuel and DraftKings (or possibly two, with the flex), rostering a tight end that finishes in the top four each week is usually sufficient to keep you in contention in even the largest contests. I took the average weekly top-four tight end score from 2017 (17.5 FD points and 21.2 DK points) and went back three seasons and pulled all tight ends that met these point thresholds. This threshold methodology provided a significant sample size (108 FD TEs, 109 DK TEs) and weeded out players that snuck into the top four on unusually low scoring weeks.
Average Stat Line of Top-Four FanDuel Tight End
Home Team: 50.0% 100+ Rec Yards: 47.2%
Winning Team: 68.5% 7+ Receptions : 59.3%
Vegas Favorite: 65.7% 8+ Receptions: 45.4%
O/U 46+: 50.0% 2+ TD: 42.2%
Implied Total 24+: 50.0%
Average Stat Line of Top-Four DraftKings Tight End
Home Team: 51.4% 100+ Rec Yards: 55.0%
Winning Team: 67.0% 7+ Receptions : 66.1%
Vegas Favorite: 67.0% 8+ Receptions: 52.3%
O/U 46+: 50.5% 2+ TD: 34.9%
Implied Total 24+: 52.3%
How to Choose a Big Game DFS Tight End
Unlike wide receivers, top-scoring tight ends were on the winning team a vast majority of the time, and more often than not were favorites.
While favorable winning conditions often boosted the likelihood of putting a top-scoring tight end in your lineup, Vegas totals had little impact on the chances that a tight end would explode. In fact, a virtual even number of tight ends turned in top games when their team had a low implied team total (below 24), than when their team was expected to have a big scoring day.
High catch volume and yardage (specifically 100+ yard games) were slightly bigger driving forces in determining whether or not tight ends turned in a big game on DraftKings than on FanDuel.
Given the difference between the two sites in yardage production needed from tight ends for a big game, we can at least shoehorn a story as to why there’s a difference in matchup stats for the position. DraftKings' full-PPR scoring and 100-yard bonus rewards consistent production, which is going to be difficult to obtain against a stingy defense, whereas a tight end on FanDuel can sometimes luck into a big game with a couple scores.
Since there are so few viable tight end options to begin with, a touchdown or two can sometimes separate a tight end from the field on FanDuel. Those same scores might not make up for the consistent volume of a player like Travis Kelce or Zach Ertz on DraftKings.
Recapping How to Identify Tight Ends That Have Big Games in DFS
- In large-field tournaments, we generally want tight ends on the winning team.
- Like wide receivers, projected point totals have little predictive value for tight ends, and targeting tight ends on team with LOW projected team totals could be a savvy contrarian play.
- Matchup—specifically game script—matters more for tight ends on DraftKings, where volume is more rewarded.
- On FanDuel, touchdown upside should be focused on slighlty more.