Frequently Asked Questions

Full Impact Questions

Each year we have someone email in wondering why we rank all players with the last name beginning with the letter 'A' at the top of his custom cheat sheets. Don't let this be you. Take your time here. If you see odd results, 99.99% of the time it's because you entered bad rules.


The 4for4 tool optimization settings allow you to optimize some of our tools for your specific league size, roster requirements and scoring format. While many sites provide pre-canned lists, we take the next step, allowing you to customize our tools for your specific roster requirements. Believe it or not, the value of a WR relative to other positions changes dramatically when your starting roster requires three WRs as opposed to two.

The 4for4 tool optimization settings allow for flex representation. Let's say your league starts 2 RB and 2 WR and one flex (WR or RB). Simply change the dropdown roster options to 2.5 RB and 2.5 WR and click go. Now, if you know guys typically start more RBs than WRs at the flex position, then adjust accordingly - example: enter 2.7 RBs and 2.3 WRs. This will only further sharpen your edge!

Does your league start 2 RB, 3 WR, 1 TE and 1 RB/WR/TE flex? Try 2.3/3.3/1.3, or if you simply want to focus on RBs and TEs, try 2.5/3.5/1. 

For some tools, optimization settings also allow you to specify league size and scoring type (STANDARD or PPR). For custom scoring options beyond these, see our Full Impact suite of custom scoring tools.

At the end of the day, this is a tool. Make it work for you.


Unfortunately we can't answer roster questions via email. With the number of subscribers we have it is impossible and counterproductive to spend our days answering specific team questions for all of you. Fortunately, that's exactly why we've built this incredible web site!

Also, for those of you who would like someone to discuss your specific scenarios with, we have two scouts on staff dedicated to answering questions like this in the Discuss Your Team forum. Check it out.

Simply log in and post your question.



Yes! Your 2015 4for4 Subscription includes a license to the Draft Analyzer software with 4for4's award-winning projections and league import/draft sync with Yahoo! (a $30 value). You can also purchase additional in-app add-ons such as league import and draft sync with CBSSports,, ESPN, MyFantasyLeague and RTSports for $5 per add-on. 

We anticipate a mid-July release of Draft Analyzer for 4for4 subscribers.

We realize some of our long-time subscribers may be disheartened to learn PC Drafter will not be available free to subscribers this year. We evaluated all of our options and ultimately decided partnering with Draft Analyzer would be in the best interest to the vast majority of 4for4 subscribers. We think you're really going to like it.

PC Drafter 2015 will continue to run on 4for4's award-winning projections and will be available for purchase directly from For more information on PC Drafter, please visit or contact

Answer: does not project return yards across the board. With the turnover at the position and the unpredictability of return yardage from week to week, projecting return yardage stats in general would likely create more noise and hurt your draft.

We do maintain Punt & Kick Return Depth Charts throughout draft season. These debut in early August and are updated through the start of the regular season.


While PC Drafter does run on 4for4 Fantasy Football's award-winning projections, PC Drafter does not come with a free subscription to


With so much changing week-to-week and even day-to-day in the NFL, and so much minutia involved in Rest-of-Season (ROS) rankings (injuries, matchups, BYE weeks, team situation, etc.), a full on projection approach would be extremely difficult if not impossible to nail. There is a high likelihood that even the most rigorous forecasting model would end up with a less accurate result using a week-to-week ROS projection approach. Precision in this matter is really not possible.

We do publish general ROS Rankings every Tuesday and our customizable Player Trade Evaluator tool. These are intended to be used as guides when analyzing player value for trades, waiver claims, etc. In some situations, players may gain or lose value depending on your specific rules, PPR vs. STD etc. But in general, the ROS rankings represent our opinion on player value moving forward. They are largely open to interpretation and should be used as a guide while taking into account your team needs and specific situation.


We've gone back and forth on this in the past (different scoring rules for different positions) and at this point we have not enabled this feature. The reasoning is, this is a very uncommon scoring setup, and adding the functionality would exponentially increase scoring rule input for all members. FFPC is the main instance where something like this is used, w/the 1.5PPR for TEs.

What most of our members in this situation do is simply have two sets of scoring rules, one for TEs and one for the rest, and then either combine the two, or simply go off of positional cheat sheets when drafting.

Another option is Draft Analyzer (Free with your 4for4 subscription). Draft Analyzer does support more complex rule sets like this.

Further reading on this subject: How Does 1.5 PPR Scoring for TEs Impact Draft Strategy?




4for4 Standard Scoring for all Offensive Players
 Rushing/Receiving TDs  6 points
 Rushing/Receiving Yards  1 point for every 10 yards
 Receptions  0 points (1 point in PPR)
 Passing TDs  4 points
 Passing Interceptions Thrown  -2 points
 Fumbles Lost to Opponent  -2 points
 Passing Yards  1 point for every 25 yards
 2 Point Conversions  2 points
 Field Goal Made  3 points
 Extra Point Made  1 point


Scoring for Defense and Special Teams
 Fumble Recoveries (from opponent)  2 points
 Interceptions Caught  2 points
 Blocked Field Goals  2 points
 Blocked Punts  1 point
 Blocked Extra Points  1 point
 Sacked a QB  1 point
 Safeties  2 points
 Total Points Allowed

 10 - 0.5 * PA 
(no negatives) 

 TDs  6 points


Scoring for Individual Defensive Players
 Solo Tackles  1 point
 Assisted Tackles  .5 points
 Tackles for Loss  1.5 points
 Sacks  2 points
 Interceptions  3 points
 Fumbles Forced  2 points
 Fumble Recoveries  2 points
 Defensive Touchdowns  6 points
 Safeties  2 points
 Passes Defended  1 point
 Blocked Kicks  2 points



4for4 is the only web site that proudly displays and monitors fantasy forecast accuracy in a consistent method each and every week. With years of research, experience and results, we've gained a high degree of confidence in our process. 

We've also won a number of awards in various accuracy contests and boast two of the most accurate experts in the industry. Read more about our accuracy here.


Subscribers have varying needs and we cover all aspects of fantasy football. That said, the #1 thing 4for4 brings to the table are our consistently accurate rankings and predictions -- week after week, year after year. Click here for more details.


Nearly always when we get a question like this it is due to a misconfiguration of the scoring "ranges."

Typically, the scoring ranges have been set up something like this:

0.000-49.000 = 1
0.500-99.000 = 2
In this example, if a player is projected to have say, 49.5 yards they would fall outside of any range and be awarded 0 points. This causes scoring anomolies for a select few players, depending on their exact projections data.
The solution is to update your ranges in the scoring rules for your league to close the gaps in ranges. (eg. 0.000-49.999).

Great question. I'll do my best to address the issue. 

But before I get into that, I'd like to present you with an example. It's completely exaggerated... but it helps illustrate a few key concepts. 

Be sure to take a few minutes to examine the example and the other material below... it seems like a lot but once we get you on board with this, you'll be all set --- we all want you to win your league!

Suppose you had a crystal ball and suppose it's always been perfect at projecting player stats for the coming year. The day before your draft, you decide to ask the Crystal Ball to give you all the player scores. You see all the NFL studs at the top of the list. BUT the #1 guy is your Buddy from high school --- you can't believe it! But, the crystal ball has ALWAYS been right and it gets even more interesting. Your Buddy just went to training camp today --- so hardly anyone even knows his name right now. The Crystal Ball tells you Buddy will play WR and will rewrite the NFL record book this year -- Buddy is going to make 190-receptions, score 38-TDs and rack up 2,700 yards! Remember, the Crystal Ball has never been wrong! The next day, you are sitting at your draft.... THE QUESTION... Where do you draft Buddy? 

Some might say trade up ASAP and get the #1 pick -- draft BUDDY (it's a no-brainer). Others might say grab a known NFL stud in round #1 and draft Buddy in round #2 or #3. Others might suggest since so few people will be drafting Buddy you should wait until the end of the draft. 

Others might say, I don't see Buddy on a "Consensus Cheatsheet" so I'm not going to look silly and draft him. And some will even say, I don't like the Crystal Ball's rankings so I'll ignore them. 

Tick-tock, tick-tock so where would YOU draft Buddy? 

In my opinion, all three of the "Winner" responses above are valid depending on how you balance risk-reward! The tools can't perfectly mirror YOUR risk-reward tradeoffs. So, only you can answer the question -- "Where do you draft Buddy?" 

Okay, keeping the above example in mind, let's get back to the question... 

If a TE is ranked very high in the Value Based Rankings, that's letting you know that player is a very valuable starter in your league -- but not saying that you must draft that player very early. Several other major factors come into play (including your own risk tolerance). 

Our Value Based Rankings help identify the most valuable starters for your league (based on your scoring rules, the number of starters by position and the number of owners in your league). All these factors have an influence on determining how valuable a player is as a starter. To get a good understanding of exactly what VBR does, be sure to see "Baseline Methodology" at the bottom of this page.

All that said, "value as a starter" isn't exactly the same thing as where you should draft a player. The missing pieces of the puzzle include where your league mates will likely draft a player and how much you want to risk passing up a valuable starter (because he'll likely go later in the draft). In short, even if a player is valuable, you don't want to overpay for him and draft him "early." Also, keep in mind all your league mates won't have the Value Based Rankings and all these tools! 

If your rules are very standard (example 1pt for 10 yards rushing or receiving, 6pt TD, etc..), then in addition to VBR I would suggest you work with the "Classic Style" Cheat Sheets and see the Bargains Report and the "Do's and Don't" listing. 

However, the more your rules vary from "standard", the more I would lean to Full Impact and certainly VBR. If you rules greatly vary from standard performance scoring, I would suggest you work with VBR as your guide and also consider Average Draft Position (ADP) in drafting. You can see ADP data here.

Also note... If VBR is rating a player very high, but his ADP isn't that high, you don't need to rank that player as high (as suggested by VBR) in your final draft list. However, moving a very valuable starter down in your rankings does come with risk (but in this case, risk also carries plenty of reward potential). 

You need to make the call on how to balance the risk-reward ratio. 

In a nutshell, you want to draft highly ranked players just before they're selected by one of your opponents. In the process, you'll want to target and draft players that give you valuable starts -- a starting lineup that will consistently outscore your opponent's starters. 


FULL IMPACT has been built to work with forecasting models that have been PROVEN on thousands of NFL games going back to the early 1990's.

Be careful you don't fall into a trap: "the more input options a tool gives you, the more it will help you win!" 

Other prediction tools may offer input options for the rarest of NFL events and give you a slick interface for all kinds of items. 

But the truth is, any Preseason Drafting tool that factors in 2pt conversions, 300-yard passing games, defenses pitching a shut out, run the risk of being "precise" --- "precisely wrong." 

They look good on the surface, but that's not what counts. These tools are playing to a rather gullible audience. Be careful. 

No NFL analyst worth his salt believes a proven method to model and predict all of the rare NFL events at such a level that it will actually impact player values for a season really exists. 

A tool that can accurately predict how many games a Team Defense will give up 0-points, 2-5 points, 6-10 points and so on over an entire season (before the season starts) just doesn't exist! 


I am having a problem entering my league's scoring system into your format.

The problem is in one specific area: Rushing, Receiving, Passing Combo.
More specifically points 5,6 & 7.

For example: 5. Rushing + Receiving + Passing Yards. Then we enter in how many yards equals a point.

The problem here is that in my league Rushing, Receiving and Passing yards are weighted differently. For every 16 yards rushing, 1 point is awarded; receiving 21 yds = 1pt.; passing 49yds. = 1pt. So there is no way for me to enter an accurate number in your system for #'s 5,6 and 7. All of which deal with total yards gained through various ways. I hope you know what I'm talking about and I hope you can offer me a solution.

In this case, rather than using the "combined yardage" to grade your players...  use the Passing Section, the Rushing Section and the Receiving Section separately. And, just leave the "combo" section alone.
This way, you could put in your exact points for each type of yardage.

Example: For every 16 yards rushing, 1 point is awarded; receiving 21 yds = 1pt.; passing 49yds. = 1pt.   Also, don't use the range option, use the points per stat field!
HINT: Also, you can use the FULL IMPACT tool to do sensitivity analysis. If player-A ranks #8 and player-B is #9, don't assume player-A is ALWAYS the clear pick! If you do "rules sensitivity analysis" and if player-B always stays around #9 while player-A jumps from #5 to #16 you might prefer player-B (assuming your looking for a steady pick). But, if you're looking for a big risk/big reward player, the analysis clearly suggests player-A.


For more on consistency, also see:


Actually, you can closely approximate that system. But, it will take a little math on your part. In turn, you'll certainly be the only person in your league with a really precise handle on exactly how valuable players are for YOUR league.   

We'll review how you can do this for RB-yards. Be sure to follow the process for the other stats as well.  Below, we'll use numbers to keep the math as straight forward as possible. When you apply this, be sure to use the parameters from your league.

Lets say you get 100-points for having the best RB-Yards team. Lets say you start 5-RBs and have a 10-team league.

First, go back and collect data 8+ weeks from last year (more would be better, less might still be fine).

Determine what the average #1 RB-Yardage team generates.  


 #1 RB-Yardage Team averages 350-yards per week.  

Next, turn that into an average per player....  

#1 RB-Yardage Team = 350/5 = 70-yds per RB   

So, if a player can average 70-yards he fits the profile of a winning RB-Yardage team.

In this example we get, 

70-yds = 100pts/5 = 20 points.  In general, the formula is:  POINTS / (# Contributing Players on that team).  

Now, you have benchmarks!    70-yds = 20 points!  

Next, apply the benchmarks at 20% intervals (20% is a suggested ballpark number).

140% x (benchmark yds)  to    999% x (benchmark yds)   =   160% of Benchmark Points

120% x (benchmark yds)  to    140% x (benchmark yds)   =   140% of Benchmark Points

100% x (benchmark yds)  to    120% x (benchmark yds)   =   120% of Benchmark Points

80% x (benchmark yds)    to    100% x (benchmark yds)   =   100% of Benchmark Points

60% x (benchmark yds)    to    80% x (benchmark yds)     =   80% of Benchmark Points

40% x (benchmark yds)    to    60% x (benchmark yds)     =   60% of Benchmark Points

20% x (benchmark yds)    to    40% x (benchmark yds)     =   40% of Benchmark Points

0% x (benchmark yds)     to     20% x (benchmark yds)     =   20% of Benchmark Points  

So, for this example, the final FULL IMPACT
RB Yardage Scoring Table would look like this...  

98 to 999 yds


   30 Points  

84 to 98 yds


   26 Points  

70 to 84 yds


   22 Points  

56 to 70 yds


   18 Points   

42 to 56 yds


   14 Points  

28 to 42 yds


   12 Points  

14 to 28 yds


     8 Points  

0 to 14 yds


     4 Points  



The current Full Impact applications do support TD only leagues --- simply fill in the TD fields and leave all the others alone. Then run the apps. The result will be rankings for TDs only (example 6pts = 1 TD).



Keep in mind Full Impact Cheat Sheets use projected data (not data recorded after the fact like commish scoring systems).

Huge difference! 

So, Full Impact will not have all the scoring features as a Commish scoring system. This is by design.  

Special teams TDs falls into the same category as "2-pt conversions" (see above).


In this case you could put 3.5pts per FG and put 5 pts for long distance bonus. That will very closely approximate your system.


Some leagues ADD Rushing and Receiving Yards together then score out the performance. For those leagues you can use the combo section (example REC+RUSH YDS).


Some projected statistics are integers, some are decimals. The safest way to complete your scoring ranges is to insure no gaps exist between the ranges.



Right   Wrong
0-50   0-50
50-100   51-100
100-200   101-200



On the Simulator report page for the draft it mentioned the need to draft more durable players; I just signed up for your service & did not see where such information is available in a summary form. Can you tell me?

Please see our Rankings with Sortable Projections for player health grades.


In our league a player gets 1 point for each 10 yards rushing, 2 points for each 25 yards receiving, 2 bonus points for 100 yards receiving and rushing combined, and 1 additional bonus point for 150 receiving and rushing yards combined. How do I represent this in your rules?

Full Impact can nail this 100%.

Player gets 1 pt. for each 10 yards rushing: For this, use per stat for rushing (10yds per pt)

2 points for each 25 yards receiving: For this, use per stat for rushing (12.5yrds per pt)

2 bonus points for 100 yards receiving and rushing combined, 1 additional bonus point for 150 receiving and rushing yards 

For these, use the Combo Section... Rushing + Receiving Yards using the range part as follows:

0-99 = 0 pts
100-149 = 2pts
150-999 = 3pts

This will give you custom analysis for your league. You'll have an advantage each week of the season.


For your starting roster requirements of QB, RB, RB, WR, WR, TE, WR/TE, WR/RB, K, DEF, try: 1-QB, 2.5-RB, 3-WR, 1.5-TE etc... The simulator allows for fractional averages.


I tried your draft simulator and found that during the draft more positions were drafted than what was allowed per team roster. Our league roster allows 2 QB; 4 RB; 4 WR; 2 TE; 2 K; 2 Def. When the draft was over some teams had 5 QB's and 1 TE or were over in some positions and short at others. Is it possible to set guidelines so that the draft only selects players that fill the roster requirements set by your league?

The Draft Simulator is actually considering your target number of starters. But in the later rounds, it goes after the best value picks (so for example it often passes over a kicker to get a decent backup QB, etc...). So if you have 1-QB starter, it is possible the Simulator may draft two or more (and avoid a dime-a-dozen kicker). 

Right now, Simulator does not allow for: 'you must pick X-number and can not go over Y-picks, by position).

Keep in mind the Simulator Report Card really focuses on your starting lineup, so as you try the tool and experiment, keep focused on your team scores from simulation to simulation (the last few picks rarely disrupt that portion of the exercise).  


When in "Computer Strategy Mode" the Simulator looks for value and it considers your starting lineup needs. The heavy-up on QB and RB is suggesting something to you.

Also, try experimenting with your Simulator inputs, even if they don't 100% match your league. The idea being we want you prepared for all kinds of situations during your LIVE draft. That way, while the others are forced to be thinking on their feet, you'll have plenty of experience and it will be automatic. 

The Simulator might be loading up on QBs and RBs because it sees the most value in those spots. If you really don't like that, tell Simulator you require more starters at WR and TE (even if that's not 100% true). By doing this, you can train the Simulator to do what you want. But, be careful... again we want you prepared for anything that comes your way on Draft Day.  

Finally, try the Simulator in "ADP Mode" too.


You control the number of starters based on your inputs upfront at the beginning of the process. But, the system does not limit the number of players that can be drafted for a given position. This is by design.


Short answer...  
Understand your comments 100%. Try the Simulator in "ADP Mode."

Long answer...
Keep in mind when the Simulator is in "Computer Strategy Mode" the goal is to have you drafting the best team possible (not to mirror the exact nature of what your league may or may not be doing).

So, does your score keep getting better each time you use the Simulator? Do you beat the Simulator or is it the other way around? Again the focus is what you are doing to draft the best team possible.

All that said, ....

The Simulator looks for value and it considers your starting lineup needs. Perhaps the Simulator going after a WR in the 4th round is suggesting something about your league and how to draft.

Also, try experimenting with your Simulator inputs, even if they don't 100% match your league. The idea being we want you prepared for all kinds of situations during your LIVE draft. That way, while the others are forced to be thinking on their feet, you'll have plenty of experience and it will be automatic.

The goal is not to have the Simulator draft like you want, your goal is to draft the best team.

Finally, for example, the Simulator might be loading up on WRs or RBs because it finds the most value in those spots. If you really don't like that, tell the Simulator you require more starters at QB and TE (even if that's not 100% true). By doing this, you can train the Simulator to do what you want. But, be careful... again we want you prepared for ANYTHING that comes your way on Draft Day.

We want you understanding the trade-offs of going RB-RB or QB-WR etc... And we don't want you thinking on the fly (like the guy next to you). If you spend time with the current Simulator and study results you'll be learning the trade-offs.


My league uses ranges for scoring for passing, rushing, and receiving. I save my league with "Use Ranges" radio button checked. When I go back to look at what I have entered the "Yards per point" radio button is checked.

You can ignore the "radio button" that comes back. The location of the radio button has no influence on the actual player scores.

As long as you can retrieve your league's rules from the Full Impact data entry screen (and they look good) that's all that counts. 


Unfortunately, we won't be having a live draft, instead, we will select draft picks by creating a predraft list and let the computer actually run the draft for us. The computer picks all starting positions first in order from the predraft list then fills up the bench with 6 people. Would you suggest using the Value Based Rankings list generated by 4for4 for my league rules as my predraft list?

We suggest you work with the Value Based Rankings as your guide and also consider Average Draft Position (ADP) in submitting your final rankings. 

EX: If the VBR app is rating a player very high, but his ADP isn't that high, you don't need to rank that player as high in your final list. However, moving a very valuable starter down in your rankings does come with risk (still that risk brings plenty of reward potential). 

Putting together a well-designed draft strategy, having a backup plan, anticipating your competitor's moves and identifying bargains in each round is a lot of work. But, if you really want to win, it's essential. You want to draft highly ranked players just before they're selected by one of your opponents. In the process, you'll want to target and draft players that give you valuable starts -- a starting lineup that will consistently outscore your opponent's starters.


My league has a bonus for 100+ yards rushing or receiving and a bonus for 300+ yards passing. Is there anyway to incorporate this into Full Impact?

An important concept to keep in mind is that Full Impact uses projected data (not data recorded after the fact like commish scoring systems). Huge difference! So, Full Impact will not have all the scoring features of your league. This is by design, because you are working with forecast data.

What we want to do is approximate the increased value a bonus gives to a stat.



If we were to apply a 3 point bonus at 300 passing yards and have two players projected like so:

Drew Brees - 301 PaYds
Matt Ryan - 299 PaYds

Brees would get 3 bonus points and Ryan 0.

However, this would be an incorrect approach. We are not predicting Drew Brees to pass for exactly 301 yards in every game; nor Matt Ryan to just miss the 300 yard mark in every game. Our projections indicate that both have around a 50% chance of hitting 300 passing yards in a given week.


How to account for a bonus:

The best way to account for the increased value a bonus gives is to increase the value of the stat. For all intents and purposes, the more of a certain stat (eg. PaYds) a player accumulates, the more likely they are to hit a cumulative bonus.

You can slightly weight your league towards a stat to approximate the value of a bonus. If you prefer to go this route, something like 19.5 or 19 passing yards per point (as opposed to 20) can approximate a small passing yardage bonus (1-3pts).

For rushing and receiving, setting rushing yards to 9.5 or 9.75 yards per point (as opposed to 10) can approximate a small yardage bonus.

Don’t build the full value of the bonus into the yardage, because most bonuses are relatively rare occurrences.


That said…

We should not overestimate the impact a small, or rarely hit bonus makes. Unless they are significant, it is generally best to simply leave bonuses out of your scoring rules at 100 yards or more for rushing/receiving and 300 yards or more for passing. It's relatively rare that players hit these bonuses, and factoring them in on draft day will rarely contribute a positive result. Your goal should be to draft the best players and let the bonuses sort themselves out.

For reference purposes, the tables below indicate the number of times the given passing, rushing and receiving bonuses have been hit from 2008-12 in 512 possible team games per season:



  PaYd-250 PaYd-275 PaYd-300 PaYd-325 PaYd-350 PaYd-375 PaYd-400 PaYd-425 PaYd-450
2008 167 123 74 43 23 13 8 2 1
2009 195 144 102 62 38 22 7 4 2
2010 206 149 95 56 35 18 11 8 4
2011 228 169 118 79 52 28 18 4 3
2012 220 172 126 78 47 25 15 11 2
  RuYds-75 RuYds-100 RuYds-125 RuYds-150 RuYds-175 RuYds-200
2008 254 130 55 21 9 3
2009 245 116 56 24 11 7
2010 229 125 56 17 5 1
2011 237 131 51 21 9 5
2012 239 123 45 24 13 8
  RecYds-75 RecYds-100 RecYds-125 RecYds-150 RecYds-175 RecYds-200
2008 384 162 62 21 6 3
2009 388 163 73 28 14 5
2010 402 181 69 28 8 6
2011 440 192 85 30 6 3
2012 412 192 72 28 14 8



From the Full Impact Hub page, simply select Customized 1-Page Printer Friendly Cheat Sheets.


I've entered my league scoring on the Full Impact page and I'm wondering why when I run the Value Based Rankings it has a handful of kickers, tight ends and defenses in the top 50 players on my x-factor sheet? There is no way I would draft a defense, kicker or TE within the first 50 selections. Also after 50 positions or so, the x-value goes negative. Why?

The report is not necessarily saying who to draft first. Value Based Rankings are not necesarily a drafting order list. 

Value Based Rankings shows the most valuable starters based on your inputs. The key word here is starters. 

So, lets say your league has 14 teams and you guys start 2-RBs each. If that's the case, the 29th RB has little value as a "starter" (but sure he's more important than many kickers). 

Finally, if you want Value Based Rankings to rank more RBs early, just add 1.0 or 1.5 to the RB starter requirement and that will do it for you.


When setting up yardage ranges for scoring in Full Impact, make sure there are not any gaps in your ranges. For example setting up your rush yardage ranges like the following: 

0.000-49.000 = 1
50.000-99.000 = 2

will result in a gap between 49 and 50 yards. If a player is projected to rush for 49.5 yards, they will not be accounted for and will be awarded zero points -- not your desired outcome. 

When setting up ranges like above, make sure they are configured like this instead (notice the .999):

0.000-49.999 = 1
50.000-99.999 = 2


For example: if a RB runs in a TD from 5-yards out, I get 6 points. But if the TD is run in from 10-20 yards away I get 10 points.

Our table for RUN TD distance scoring goes like this:
0-9 yd TD = 6 points
10-20yd TD =10 points
+21yd TD = 15 points

You use a distance scoring system. While it is very easy to grade out a player's points after the game, predicting his score before hand is completely different. 

Keep in mind Full Impact works with forecast data, not post-game stats (like a league commish service). That's a huge difference. 

In order for Full Impact to perfectly mirror all possible distance scoring systems out there, it would require forecasting the number of TD scores from 1-yd out, 2-yds out, 3-yds out all the way to 100-yds out for every skill position NFL player. In addition, it would require this every week during the season and in the preseason as well. Frankly, that's just not practical and even more important, it wouldn't be highly accurate and could lead to poor results. Nobody can accurately predict how many 42-yd TDs Manning will have vs. 43-yds TDs vs. 50-yds TDs etc. If someone tells you they can, run in the other direction. 

Still, all is not lost - in fact, far from it! 

Full Impact can address long-distance TD scoring. Here's how. 

First we need to establish an NFL baseline for Passing TDs and Rushing TDs. The charts below do this for us and they are based on years of NFL game data. 

RUN TD Distance  
0-9 yds 77%
10-20 yds 10%
21+ yds 13%


PASS/REC TD Distance  
0-9 yds 40%
10-20 yds 23%
21-40 yds 24%
41+ yds 14%

From the chart you can see that 77% of all rushing TDs are 0-9 yard runs. And, 10-20 and 21+ yard TD runs occur about the same percent of the time - 10% and 13% respectively. 

With this knowledge and the fact you get 6-points for a 0-9yd run, and 10-20 and 21+ TDs occur with about the same frequency, go to Full Impact and enter 6 and 6.5 as follows: 

6.0 --- Points per Rushing TD
6.5 --- Points Typical Bonus given for Long Distance Rushing TD 

This will very closely mirror your system and will provide you with a robust solution for rushing TD distance points. Likewise, follow the same process for Pass/Rec TDs. 

Using this method will give you a competitive advantage over your rivals and that's the name of the game.


Go to the Full Impact data entry page. Select the league you want to delete. Then, click delete league.


Yes. Full Impact is flex position friendly.

Let's say your league starts 2-RB and 2-WR and one flex (WR or RB). 

Just tell Full Impact you start 2.5-RB and 2.5-WR. 

Now, if you know guys typically start more RBs than WR at the flex position, then adjust accordingly - example: enter 2.8-RB and 2.2 WR. This will only further sharpen your edge!


You may have seen the advertisements for FanDuel and DraftKings and are wondering, what exactly is this new type of fantasy football? Daily Fantasy Sports (DFS) contests are a new, exciting way to put your fantasy football knowledge and 4for4 Subscription to use. While the majority of fantasy leagues draft in August and run through the season, DFS contests are generally one week games where you pick a lineup of priced players within the constraints of a salary cap. Your lineup then competes against one to hundreds of thousands of other lineups depending on the game type you enter.

Daily Fantasy Football is quickly becoming the preferred way to play fantasy football. You can play in more games, more often, with the entire player pool available to you each week. Click here for tips on getting started.

Concerned about the legality of all this? Click here.


First, you’ll need to open an account at a DFS site of your choosing and make an initial deposit. FanDuel and DraftKings have the most players and the biggest payouts, but some 4for4 Subscribers prefer to play on smaller sites like FantasyAces, FantasyFeud, DraftDay, OwnThePlay and Yahoo! for various reasons, including promotions, roster configuration, competition level, etc.

If you want to take some risks for a huge payday, go ahead and play large-field tournaments. If you are looking to more consistently turn a profit and grind up your bankroll, consider starting with low buy-in head-to-head games.

We highly recommend new players read the Daily Fantasy Playbook as a starting point. In the book is a Quickstart Guide to DFS along with The Head-to-Head Bankroll Growth Blueprint, everything you need (along with a 4for4 Subscription) to start winning on FanDuel, DraftKings or wherever you decide to play.




Disclaimer: I am not an attorney and the following is not intended as legal advice. If you have questions regarding the following, consult with a lawyer licensed in your jurisdiction.


In 2006, the United States Government specifically ruled that fantasy sports is a game of skill, and a legal form of online gaming (UIGEA Full Text) so long as it meets the following conditions:

(A) All Prizes and awards offered to winning participants are established and made known to the participants in advance of the game or contest and their value is not determined by the number of participants or the amount of any fees paid by those participants.

(B) All winning outcomes reflect the relative knowledge and skill of the participants and are determined predominantly by accumulated statistical results of the performance of individuals (athletes in the case of sports events) in multiple real-world sporting or other events.

(C) No winning outcome is based-

(1) On the score, point-spread, or any performance or performances of any single real-world team or any combination of such teams, or

(2) Solely on any single performance of an individual athlete in any single real-world sporting or other event.

It is clear: DFS is legal federally under current US law written specifically for fantasy sports.

In some states (here's a comprehensive breakdown from LegalSportsReport) DFS is against state law. More often than not when you take a closer look, you will find this is not due to some sort of moral stance against fantasy football, but rather to protect one competing interest or another.

A great example of this is Montana, which has banned its residents from playing at FanDuel and DraftKings, but has state-run fantasy football with much worse payouts to the players. Montana's state-run fantasy football games have a contest fee of 26% (74% payout), while the industry standard is around 10%. Clearly Montana does not have an ethical problem with fantasy football.



This is a hotly debated question at this moment in Daily Fantasy Sports (DFS) history, sparking much debate. The answer comes down to your definition of gambling.

Merriam-Webster defines gambling as:

  • to risk losing (something valuable or important) in order to do or achieve something

To this definition DFS, even as a game of skill, can be considered a gamble. We risk money in order to compete against others with a chance to win more money and/or prizes. By the textbook definition, DFS is gambling in the same way that buying stock options is gambling. (We’ve heard from multiple sources that marriage is also most definitely a gamble, but we’re just not going to go there.)

Despite many framing the debate in this way, the "is it gambling" question is the wrong question to be asking. There are numerous examples of activities that fit the textbook definition of gambling above that are accepted and legal in the United State of America. Daily Fantasy Sports is one of them.

The question that should be asked: Is Daily Fantasy Sports legal? (Hint: Yes.)

The term “gambling” is a highly stigmatized word and comes with much baggage attached to it. But regardless of your definition, it is clear DFS is legal federally under current US law written specifically for fantasy sports.

The way I like to think about the question is, can a skilled player expect to turn a profit over time? Or to put it another way, can it be a good investment?

In rigged games like craps, slot machines, the lottery etc, the player is certain to go broke given a long enough time frame. Strategy can sometimes be optimized, but no winning strategy exists. The house always wins. End of story.

But, in games of skill like DFS that put player against player, skilled players can and do become long-term winners. If a head-to-head DFS player has the skill to win 56% or more of his matchups against other players, he can expect to have a positive ROI over time. In this scenario, DFS can be a good bet, and can be viewed as a positive investment.

Of course, many players can and do lose money. As always, please play responsibly and never deposit more than you can afford to lose. But, one of our primary directives here at 4for4 Fantasy Football is to give you projections, tools and content to empower you to become a better and more profitable fantasy football player. 



For a detailed, side-by-side comparison of our Premium and DFS Subscription Plans, please click here.


We have partnered several of the top Daily Fantasy sites in the world to bring you an easy way to claim a free, no-strings-attached DFS subscription to 4for4 Fantasy Football for the current season. Click here for more details.


The Defense KnowledgeSeeker tracks every offensive stat against all defenses over their last five games. This report can help determine if a team defense is trending up or down against either the pass or the rush.

Try the Defense KnowledgeSeeker now!

Watch as 4for4 expert TJ Hernandez teaches you how to use the Defense KnowledgeSeeker. You can also read more about the Defense KnowledgeSeeker below.

How to Apply the Defense KnowledgeSeeker to Your Research

A snapshot of every player’s contribution against each defense can be especially helpful when it comes to roster decisions such as if a team defense might be worth streaming or if a defense is particularly strong or weak against a specific team’s player, such as their WR2. By looking at the previous five weeks of data, there is enough of a sample size that 4for4 users can confidently assess if a defense really performs well in a specific area, or if there has been some short term variance.

This information can have both season long and DFS implications. Owners that are considering a certain start/sit might reference the Defense KnowledgeSeeker to determine if a player such as a team's WR2 matches up well against a particular defense, while DFS players might recognize a particular matchup that points to a player that is mispriced on a particular DFS site. 


The KnowledgeSeeker in Action

Going into Week 17 of the 2015 season, the Carolina Panthers were facing the Tampa Bay Buccaneers and playing for the number 1 seed in the NFC. Ted Ginn had been declared inactive, and although the Bucs defense ranked outside the top 20 against WRs, it wasn’t clear which Panthers receiver to target. 

Looking at the Defense KnowledgeSeeker, 4for4 users might have noticed that Tampa Bay had given up 15+ PPR points to multiple receivers in three of their last 5 games. With Devin Funchess, Corey Brown, and Jerricho Cotchery all priced at $3400 or lower on DraftKings, DFS owners could afford to take a shot at any of the three or even a combo of two of them and still have a realistic shot at a favorable outcomes, since it was clear that the Bucaneers had trouble covering multiple receivers, and weren’t weak in one particular spot.

In their final game of the season, Jerricho Cotchery posted 13.2 DK points and Devin Funchess finished in the top 10 among wideouts with 27 DK points. Owners assessing this situation might have taken a stab at one Carolina receiver or even avoided the unclear situation altogether, but users of the Defense KnowledgeSeeker might have capitalized on the situation, possibly even starting two cheap receivers, since they knew that Tampa Bay was capable of giving up big games to multiple pass catchers.


The Offense KnowledgeSeeker tracks every offensive stat for all teams over their last five games and can help determine if a team is trending up or down in the passing game or on the ground, as well as pinpoint which players have been the biggest contributors at each position over recent weeks.

Try the Offense KnowledgeSeeker now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use the Offense KnowledgeSeeker. You can also read more about the Offense KnowledgeSeeker below.

How to Apply the Offense KnowledgeSeeker to Your Research

A snapshot of every player’s contribution to their team can be especially helpful when it comes to roster decisions such as which running back should be targeted in a committee or which receiver is the true number two on a team. By looking at the previous five weeks of data, there is enough of a sample size that 4for4 users can confidently assess if a recent hot streak is an actual trend or if a team or player just had a recent stroke of luck.

This information can have both season long and DFS implications. Owners that are considering a trade or waiver wire pick up might reference the Offense KnowledgeSeeker to determine if a player’s recent production has been a product of volume, while DFS players might uncover a player that is underpriced based on their volume that hasn’t yet turned into fantasy points. 


The Offense KnowledgeSeeker in Action

Consider the 2015 New York Giants backfield. Through 13 weeks, Rashad Jennings and Shane Vereen had shared backfield responsibilities, averaging 12 and nine touches per game, respectively. In Weeks 14-16, though, Jennings averaged 19 touches per game, compared to under six per for Vereen. Because Jennings hadn’t broken 15 PPR fantasy points in any of those games and was actually outscored by Vereen in Week 15, few fantasy owners had taken notice.

Going into the final week of the season, New York was facing a Philadelphia defense that ranked 30th in 4for4 Schedule Adjusted Fantasy Points Allowed to running backs and Jennings was priced at just $3700 on DraftKings, 34th at his position. 

Users of the 4for4 Offense KnowldegeSeeker likely noticed Jennings recent uptick in usage as well as Vereen’s waning touches and took a flyer on Jennings, given his affordable price tag. Rashad Jennings went on to score 28.6 DK points and lead all back in scoring in Week 17, likely resulting in many profitable lineups for anyone that rostered him.

This is just one example of how powerful the Offense KnowledgeSeeker can be in making roster decisions throughout the season, but like many of the tools and reports at 4for4 Fantasy Football, the applications go far beyond this example and extend to all positions. 


The  Box Score Forecasts take team and player projections and provide a snapshot for how every offense is expected to perform and where that production will come from.

Try the Team Box Score Forecasts now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use the Box Score Forecasts. You can also read more about the Box Score Forecasts below.

Applying Box Score Forecasts to Your Research

By showing exactly where every yard and point is most likely to come from for each team, the Box Score Forecasts allow users to decide which players to target on offenses with great matchups, and more importantly, if multiple players from one team have fantasy value.

For season long leagues, applying this concept is especially helpful when owners are stuck in a start/sit conundrum because starting two or more players from the same team can sometimes lead to cannibalization of each other's points. Because the Box Score Forecasts show not only the projected stats, but projected fantasy ranks for that week, users can quickly get an idea if it’s feasible to start multiple players in the same offense.

Projections in the Box Score Forecasts are invaluable for DFS purposes, specifically when users are looking for teams to stack in a given week. Though the uses in DFS can be similar to the start/sit application in season long leagues, the precise projections in the Box Score Forecasts offer an opportunity to leverage ownership percentages in DFS, which are very important to take note of when playing large field tournaments.


Box Score Forecasts in Action

Assume Jacksonville has a great matchup in the passing game and you are trying to decide which pass catcher to pair with Blake Bortles in a tournament. The Box Score Forecasts have Allen Robinson projected for 0.7 touchdowns, while Allen Hurns is projected for 0.5 touchdowns. In other words, Robinson has about a 70% chance to score, while Hurns’ chances sit at about 50% to find the end zone. 

After the Thursday night games, we know that Allen Robinson is owned in about 35% of contests while Hurns is owned in just 5%. With a 20% gap in chance to score, but a 30% gap in ownership percentage, the optimal DFS play might be Hurns over Robinson. 


The 4for4 Fantasy Football Target Report highlights targets for all position players from the previous two weeks. 

Try out the Target Report now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use the Target Report. You can also read more about the Target Report below.


How the Target Report Gives you an Edge Over the Competition

This report can serve as one of the best indicators for possible breakout candidates throughout the season. Players that are heavily targeted in their team’s passing game but haven’t been scoring many fantasy points are often undervalued assets based on their given opportunity. 

Because other fantasy owners tend to focus on recent fantasy production rather than actual opportunity, the Target Report can assist owners in finding sneaky starts, cheap waiver wire pickups, buy low trade candidates, or players that are underpriced on DFS sites. 

By looking at the last two weeks, rather than just the previous week, the Target Report can spot trends before they are obvious to other fantasy owners, but also breaks down whether a player is actually trending up or if they just had one game of heavy usage. 


The Target Report in Action

Imagine over the last two weeks, two players have 15 targets each. One player posted consecutive games of 12 targets and three targets, while the other player saw consecutive games of eight targets and seven targets. The former player may have had one fluky high volume week, while the latter might be trending toward a steady workload.

The Target Report also accounts for percent of team targets, which helps puts a player's workload into context. Two players with 10 targets each in the same week are not necessarily the same. If one player’s team threw 50 times, while the other’s threw just 30, the player on the high volume team likely won’t increase his production, and might even see his production wane if his team’s passing volume decreases. On the other hand, the player that accounted for 30% of his team’s targets might be in line for a huge game if and when his team faces a weak passing defense or ends up in a shoot out. 

This is just one of the many tools that can be referenced weekly at 4for4 Fantasy Football that assist fantasy owners in gaining an edge over their competition. To gain access to this and many other award winning fantasy football tools and rankings….


The Player Snap App is a customizable search engine that displays snap and fantasy scoring efficiency data for a specified number of weeks for all teams and skill positions.

Try the Player Snap App now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use the Player Snap App. You can also read more about the Snap App below.

How to Apply the Player Snap App to Your Decision Making

By highlighting snap totals over a specific time frame and listing snap percentages for each week, the Player Snap App helps spot trends based on increased or decreased fantasy opportunity.

If a player is expected to see increased playing time or their playing time has been trending upward, the Fantasy Point per snap data highlights whether or not that player has been an efficient fantasy scorer when they have been given opportunities. 

While many fantasy football owners tend to focus on fantasy points scored, users of the Player Snap App can recognize real trends and decipher whether or not a player has been lucky of late or has real long term value.


The Player Snap App in Action

Going into Week 15 of the 2015 season, two running backs, James Starks and David Johnson, were seemingly both great starting options in the fantasy playoffs. Starks had scored double digit fantasy points in five of his previous six games, while David Johnson was coming of of consecutive 17+ point games.

In fact, the two running backs had compiled an identical 37.3 PPR fantasy points over the last two weeks and had similarly favorable matchups going into Week 15. Looking at the Player Snap App though, users would have noticed that David Johnson had played 75% of his team’s snaps during his two week hot streak, while Starks had played just 43% of Green Bay’s snaps over the last four weeks with no more than 49% of the snaps in any single game.

Johnson went on to score 44.9 PPR points in Week 15 and 66.6 points over the last two weeks of the fantasy playoffs, while Starks failed to break double digit points in any of the Packers’ final three games.

With similar applications to any skill position and access to fantasy points per snap data, the Player Snap App goes far beyond this single example, but this instance highlights how powerful the app can be in turning research into fantasy wins.


The Fantasy Points Browser allows users to find and compare fantasy scoring data for all major scoring systems for all positions over a specific time range within any season, going back to 2013.

Try the Fantasy Points Browser now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use the Fantasy Points Browser. You can also read more about the Fantasy Points Browser below.


Why the Fantasy Points Browser is Unique

The Fantasy Points Browser is able to filter for each team, position, and week and displays the fantasy points for each of the last four weeks of the selected range as well as the total fantasy points and fantasy points per game average for that time range.

This tool is especially useful for looking up fantasy scoring data for a range of non-consecutive weeks, data that can often only be found through manual calculations. Usually when looking up fantasy points, fantasy football owners often find two reports: last week’s points, and cumulative points for an entire season. For a lot of research, both leading up to fantasy drafts and in-season, these reports do not suffice. Some of the best nuggets of information come from looking at how players performed over a specific time period or over individual, sometimes non-consecutive, weeks. 


The Fantasy Points Browser in Action

In 2015, Alshon Jeffery finished as the WR42 in terms of PPR leagues, but he only played nine, non-consecutive games. If you want to know exactly how many fantasy points Alshon scored compared to the rest of the league only for the weeks in which he was active, the Fantasy Points Browser allows you to select only those weeks (1, 6, 8-10, 12-15) and see scoring data for every receiver in the league for those games. When active, Jefferey actually ranked seventh among all wideouts in PPR leagues. When making crucial decisions, such has how to tier your players going into your fantasy draft, going beyond total fantasy points scored or fantasy points per game can give owners a league winning advantage.

Uses for the Fantasy Points Browser go far beyond this specific example, but the ability to manipulate specific time frames for fantasy research should be embraced by anyone that is looking to take their fantasy football game to the next level. 


The Hot Spots Tool takes Schedule Adjusted Fantasy Points Allowed (aFPA) and provides strength of schedule analysis for every team against every position at a glance.

Try Hot Spots now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use Hot Spots. You can also read more about Hot Spots below.


How Hot Spots Work

By color coding strong and weak defenses, users can get a quick understanding of a team’s upcoming matchups in the near future or over the course of an entire season. 

Unlike the aFPA page, where we usually just want to see one specific matchup, Team Level Hot Spots gives us a glimpse into the future, which is especially helpful for analyzing draft picks, trades, or waiver wire pickups. Outside of specific week matchups, Hot Spots also gives average SOS for two and three week playoff structures and the rest of the season (ROS), stats that especially useful for teams fighting for a playoff spot in their league or dealing at the trade deadline.

With links to each position for both standard and PPR scoring, users can quickly jump to their position of interest for their specific scoring system.


Applying Hot Spots to Your Fantasy Research

Player Level Hot Spots is presented and works exactly like Team Level Hot Spots but lists individual players rather than the team. Users that have a specific player in mind to evaluate for a trade or waiver pickup might gravitate to the Player Level Hot Spots over the Team Level, though the two can be used virtually interchangeably.

The Team Offense Hot Spots report is especially worth noting on its own. This report gives a broad look at a team’s overall offensive matchups. If a fantasy owners is considering starting multiple players from one offense or making a trade that includes a bundle from the same team, this report serves as a valuable tool to see if a specific offense will face teams that are generally bad all around on defense. 

For DFS purposes, this broad perspective on matchups can serve as a decision point if you are considering stacking two or more players from the same team, especially if you are pondering a non- traditional correlation play, such as a RB and WR.

Team Defense Hot Spots serves as an essential tool when deciding which DST you might roster on either draft day or as a waiver wire pick up mid-season. Owners who plan on streaming DST will find this tool very useful for quickly identifying poor offenses that surrender a lot of fantasy points to opposing DST. For those in very deep leagues, this tool is especially useful for pinpointing a DST that you can roster for multiple weeks at a time, or beating the rest of your league to the punch on a DST that has a favorable matchup in the upcoming weeks. 



Schedule Adjusted Fantasy Points Allowed (aFPA) adjusts raw fantasy points allowed for each individual team's strength of schedule.

Try Schedule Adjusted Fantasy Points Allowed now!!

Watch as 4for4 expert TJ Hernandez teaches you how to use aFPA. You can also read more about aFPA below.

What is aFPA?

aFPA is the backbone of 4for4 Fantasy Football’s Strength of Schedule analysis across the entire site and compares fantasy points allowed data on a more accurate scale than raw fantasy points allowed, by adjusting for each team’s individual strength of schedule. aFPA uses rolling 10 week data, which offers a large enough sample size to be accurate, but also keeps the most relevant data. aFPA feeds into other 4for4 tools, such as the Hot Spots, and is noted most commonly under the M/U (matchup) columns in various reports such as weekly rankings and DFS Value Reports.


How It Works

To understand how aFPA works take two teams from 2015, the Dallas Cowboys and the Kansas City Chiefs. After Week 15, Dallas and KC ranked first and second, respectively, in aFPA versus opposing quarterbacks. In the 10 weeks leading up to Week 16, Dallas had allowed just 11.6 raw fantasy points per game to opposing quarterbacks, while KC had given up 14.3, but raw fantasy points allowed doesn’t remove schedule bias.

The Schedule Adjusted Fantasy Points allowed metric recognized that in that 10 week period, the group of QBs that Dallas faced averaged 14.4 FP/g, while KC played against QBs that posted 19.1 FP/g. The Chiefs’ ability to hold that group of signal callers to just over 14 points FP/g is clearly an impressive feat, and aFPA rewarded KC with a high ranking. 


How It Helps You Win

Without the use of aFPA, a fantasy owner might have seen the raw data and figured that the Cowboys were an obvious team to avoid with their QB while KC might be worth targeting. 

This example highlights the importance of using aFPA, especially for weekly matchup decisions, but its use extends to every position for every single team, for both standard and PPR scoring. 

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